Sign in to open your programs or accept an invitation.
Accept an invitation
Open the verification link from your email in the browser where you’re signed in. Once you see “Email verified,” open or paste the separate program invitation link from your organizer.
Verify your email for an invitation
Use the same email address your organizer invited.
Programs
Create a program
Program
Program teams
Build a reusable roster from enrolled participants. An asterisk marks a team with a roster problem.
Review before inviting
Row
Name
Email
Status
Invitation links
Copy these links now and share each with its intended participant through your usual communication tools.
My games
Open your booked game here. Opening it again transfers your player controls to this browser.
Game schedule drafts
Drafts record a proposed time and roster. Bookings and game launch are separate steps.
Wednesday maintenance runs from 7:00 to 11:00 p.m. Central.
Choose Google or Microsoft and use the same account each time you return. If you were invited, you will also need access to the mailbox your organizer used.
Sign in and request a verification email using the address your organizer invited.
Open the verification link in the browser where you signed in.
After you see Email verified, open or paste the separate invitation link to join. The program should then appear under Programs.
A program is a workspace for a leadership group. It holds that group's participants, teams, and game schedule. Select a program to see the tools available to you. If your list is empty, check that you signed in with the intended account and accepted your invitation.
Choose the organization that owns the program and give it a name organizers will recognize. Set the end date and time in your local time zone. Schedule games to finish by that time.
Check the selected program and its end date before making changes. Invite participants first, organize enrolled participants into teams, then open the game schedule to plan a session.
A team is a reusable group of enrolled participants. Choose New team to create one or choose an existing team to edit it. An empty team can be saved while you are planning.
WTAK requires 5 to 7 active participants. Expand the team warning summary to see which teams are too small, too large, or share a participant. Move each duplicate participant to the one team they should play on.
Enter the participant's name, their email address, and the local time by which they should join. Create the invitation link and share it directly with that participant. They will verify that email address and then use the invitation link to join.
Paste comma-separated CSV text into CSV roster. In Excel or Google Sheets, export your worksheet as a CSV, then open that file in a text editor and copy its contents. The form takes pasted text.
Use exactly two columns in this order, with name,email on the first line. Include one participant per row, up to 1,000 per batch. Put double quotes around a name that contains a comma.
Set the invitation expiration and select Review roster to check the rows before creating links.
Check every name and email. If a row shows a problem such as a duplicate, fix the pasted CSV and review it again. When every row is ready, select Confirm invitations to create the links.
Copy and share each link privately with the intended participant. The invitation link joins them to this program. The separate email verification link proves they control the invited address.
A draft saves a proposed game time and the roster selected when you save it. Use drafts to plan before you confirm a local test booking. Editing a reusable team leaves the saved draft roster as it was. Create a new draft if you need a different roster.
Choose a WTAK team with 5 to 7 active participants. Enter start and end times in your local time zone. Keep the game outside Wednesday maintenance (7 to 11 p.m. Central) and within the program's dates.
After you save a draft, select Hold 1 test credit to reserve a credit for it. Then select Confirm test booking to reserve the local test slot. Confirmation keeps the credit held. This workspace uses test credits and the booking itself does not start WTAK.
To change the time of a confirmed test booking, cancel it and create a new draft. Canceling a draft or booking releases its held credit, subject to the credit's original expiry.
Your organizer opens a lobby for the confirmed booking. Only the people on that booking’s roster can enter from My games.
Open your game, save the recovery key, mark yourself Ready, and confirm Start when your whole team is ready. The game can start during the booked time. Opening the same game again transfers your player controls to this browser.